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Shop CRUX: Universal Wargaming
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CRUX: Universal Wargaming

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CRUX is our in-house miniature wargaming system meant for full compatibility with the CRUX roleplaying rules. Designed for modular use in any genre, CRUX is completely "miniatures agnostic," meaning that you can use any models you like.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a "CRUX die" (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous, all while being simple enough to fit into a 33 page rulebook. While the possibilites are endless, play is balanced by way of a points system used to purchase unit traits. While it can be used for full-scale wargaming, CRUX is ideally suited to skirmish campaigns, and comes with a full section with tables and guidelines for runniing your own.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content. This book will be fully compatible with any other CRUX book.

The CRUX: Universal Wargaming rules are 100% compatible with their sister-rules set, CRUX: Universal Roleplaying. The two can be used in tandem, so you can swap characters between them, or weave integrated campaigns that switch between roleplaying and miniature wargaming.

For those looking for a physical product, a hardcover version is available from lulu. This double book features the CRUX: Universal Roleplaying rules on the reverse side.

CRUX: Universal Wargaming was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

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CRUX is our in-house miniature wargaming system meant for full compatibility with the CRUX roleplaying rules. Designed for modular use in any genre, CRUX is completely "miniatures agnostic," meaning that you can use any models you like.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a "CRUX die" (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous, all while being simple enough to fit into a 33 page rulebook. While the possibilites are endless, play is balanced by way of a points system used to purchase unit traits. While it can be used for full-scale wargaming, CRUX is ideally suited to skirmish campaigns, and comes with a full section with tables and guidelines for runniing your own.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content. This book will be fully compatible with any other CRUX book.

The CRUX: Universal Wargaming rules are 100% compatible with their sister-rules set, CRUX: Universal Roleplaying. The two can be used in tandem, so you can swap characters between them, or weave integrated campaigns that switch between roleplaying and miniature wargaming.

For those looking for a physical product, a hardcover version is available from lulu. This double book features the CRUX: Universal Roleplaying rules on the reverse side.

CRUX: Universal Wargaming was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

CRUX is our in-house miniature wargaming system meant for full compatibility with the CRUX roleplaying rules. Designed for modular use in any genre, CRUX is completely "miniatures agnostic," meaning that you can use any models you like.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a "CRUX die" (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous, all while being simple enough to fit into a 33 page rulebook. While the possibilites are endless, play is balanced by way of a points system used to purchase unit traits. While it can be used for full-scale wargaming, CRUX is ideally suited to skirmish campaigns, and comes with a full section with tables and guidelines for runniing your own.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content. This book will be fully compatible with any other CRUX book.

The CRUX: Universal Wargaming rules are 100% compatible with their sister-rules set, CRUX: Universal Roleplaying. The two can be used in tandem, so you can swap characters between them, or weave integrated campaigns that switch between roleplaying and miniature wargaming.

For those looking for a physical product, a hardcover version is available from lulu. This double book features the CRUX: Universal Roleplaying rules on the reverse side.

CRUX: Universal Wargaming was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

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