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Shop CRUX: Universal Roleplaying
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CRUX: Universal Roleplaying

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CRUX is our in-house tabletop roleplaying system. Designed for modular use in any genre, every CRUX game is cross-compatible any other, so you can play in worlds you like or mix and match parts to create your own.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a CRUX die (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content.

CRUX: Universal Roleplaying was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

If you want to support this and all of our other projects (and get tons of digital content in the process), please consider pledging to Ill Gotten Games on Patreon.

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CRUX is our in-house tabletop roleplaying system. Designed for modular use in any genre, every CRUX game is cross-compatible any other, so you can play in worlds you like or mix and match parts to create your own.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a CRUX die (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content.

CRUX: Universal Roleplaying was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

If you want to support this and all of our other projects (and get tons of digital content in the process), please consider pledging to Ill Gotten Games on Patreon.

CRUX is our in-house tabletop roleplaying system. Designed for modular use in any genre, every CRUX game is cross-compatible any other, so you can play in worlds you like or mix and match parts to create your own.

CRUX uses a single set of common polyhedral dice (d4, d6, d8, d10, d12, and d20). Gameplay revolves around rolling a CRUX die (starting at a d4, but "leveling" to higher dice as the character becomes more experienced) and adding a modifier based on their abilities. We built our system with a mind toward real-world plausibility, with fantastic elements (magic, monsters, weird science) skewing those values into the realms of the outrageous.

This book doesn't come with a pre-baked setting, but is a launchpad for your own ideas, and includes elements from a smattering of genres to give you a point of reference when creating your own content.

CRUX: Universal Roleplaying was written by Dutchmogul and illustrated by Ingmar Edmund Freske.

If you want to support this and all of our other projects (and get tons of digital content in the process), please consider pledging to Ill Gotten Games on Patreon.

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